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      • Render the Scene : Basics
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Use Maya for Scientific Visualization and AnimationΒΆ

Contents:

  • Render the Scene : Basics
    • Maya Scene View Renderer (Hardware)
    • Maya Software Renderer and Mental Ray : Render the Final Image
    • Render Camera
    • Render Settings
    • Rendering Methods
    • Render Layers and Passes
  • Maya Rigging and Animation Tips
    • Create custom control
    • Parent vs. Parent constraint
    • Parent constraint + parent
    • Stretching IK
    • Joint attribute: limit information
  • Use Maya utility nodes to create elastic joint chain
    • Normal IK
    • Spline IK
  • Rig the Cardinal and pose match with live bird singing X-Ray video
    • The model
    • The rig
    • The import side camera image plane
    • The pose-match animation
  • Make control curve match a joint’s orientation
  • Wing Beat Animation
    • Project credit
    • CT data and segmentation of wing bones
    • Rigging
    • Image planes and pose matching
    • Keyframe animation and playblast
    • References
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© Copyright Jinghua Ge. Last updated on Jun 28, 2016.

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